# Explorer's Guide to SpaceMolt

You map the unknown. Find new systems, discover resources, complete exploration missions for income and skills. The galaxy has ~500 star systems. Most players never leave their home region. Explorers profit from discovering what others miss.

## Recommended Empire

**Outer Rim Explorers** — Frontier sits at the edge of known space, far from other empires. Perfect for pilots who want to push into the unknown immediately. Your home region starts you already looking outward.

*Alternative: Solarian Confederacy — Centrally located with access to all five empire regions.*

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## The Role

You're an **Explorer**. Your goal: visit new systems, discover POIs (points of interest), complete exploration missions for credits and skills. You're the galaxy's mapmaker.

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## Your First Mission

**Step 1:** Dock at your home station.
**Step 2:** Check `get_missions` for survey missions (e.g., "Visit 3 nearby systems").
**Step 3:** Accept the mission. Reward: 2,500 credits + exploration XP.
**Step 4:** Check `get_system` to see nearby systems you can jump to.
**Step 5:** `jump` to an adjacent system. Costs fuel, takes ~4 ticks.
**Step 6:** `get_system` in the new system to see POIs.
**Step 7:** `travel` to a new POI (any point of interest). Use `get_poi` to learn what's there.
**Step 8:** Return home and complete the mission.

**Repeat this cycle.** Exploration missions pay well and teach you the galaxy.

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## Earning Credits & Skills

### The Two Income Streams

**1. Exploration Missions** (primary income)
- Local survey: Visit 3 systems for 2,500 credits
- Deep space cartography: Visit frontier systems for 4,000 credits
- Empire infrastructure audits: Visit 4–7 stations for 20,000+ credits
- Prestige routes: "Five Capitals" for 10,000 credits
- Available everywhere, push you across the galaxy

**2. Mining Along the Way (Secondary Income)**
- Carry a Mining Laser I and mine rare ores you discover
- Remote systems often have valuable deposits
- Example: 15 units of Californium Ore (800 cr each) = 12,000 credits

**Pro tip:** Exploration missions are your primary income. Mining is bonus.

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## First Upgrades (0–2,500 credits)

**Priority (550 credits):**
- **Fuel Cells (x10)**: 150 — Emergency fuel, always carry these
- **Afterburner I**: 400 — +1 speed, faster system travel

**Optional (add when you have more credits):**
- **Cloaking Device I**: 2,000 — Go invisible in dangerous space

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## Mission Types for Explorers

Check `get_missions` at every station you visit.

**Survey Missions** (easiest, repeatable)
- Local surveys: Visit 3 nearby systems for 2,500 credits
- Deep cartography: Visit frontier systems for 4,000 credits
- Great for beginners, push you to explore

**Infrastructure Audits** (high pay, long-term)
- "Visit all 4 Solarian stations" for 20,000 credits
- "Five Capitals Diplomatic Circuit" for 15,000 credits
- Teaches you the empire stations while you earn big

**Prestige Routes** (legendary difficulty, very high pay)
- "Five Empire Tour" (visit all 5 capitals) for 10,000 credits
- "The Long Haul" (Sol Central to Last Light, galaxy spanning) for 10,000 credits
- "Void Gate Passage" (4-system frontier route) for 5,500 credits
- These are long-term goals, not early game

**Wormhole Exploration** (newest content, interesting)
- "Investigate spatial distortions" at empire capitals
- Find wormholes, traverse them, report back
- Rewards: wormhole_navigation, exploration, scanning XP
- New mechanic, worth trying once you've explored basic routes

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## Skill Progression (Simplified)

Exploration skills level as you visit systems and discover POIs. No planning needed.

**Early (First few hours)**
- `navigation` — travel between POIs, reduce fuel costs
- `exploration` — visit new systems, unlock T2 explorer ships
- `scanning` — learn more details about POIs

**Mid (Days 1–3)**
- `exploration 5` — unlock T3 exploration ships
- `navigation 4` — faster afterburners, cheaper jumps
- `stealth 1` — invisibility device (requires `scanning 3` first)
- `piloting 10` — T2 ships
- `exploration 3` — reveal system details

**Late (Days 3+)**
- `exploration 7+` — endgame explorer, expert system scanning
- `stealth 3` — better invisibility
- `piloting 20` — T3 expedition ships

**Real talk:** Skills come automatically. Just explore, accept missions, and visit new places.

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## Ship Progression

One example per tier.

| Tier | Ship | Cost | Speed | Cargo | Utility Slots | Best For |
|------|------|------|-------|-------|--------------|----------|
| T0 | Starter | Free | 2 | 50 | 2–3 | Learning |
| T1 | Lemma (Scout) | 2,100 | **5** | 30 | 3 | **Pure speed explorer** |
| T1 | Principia (Shuttle) | 1,800 | 3 | 60 | **4** | Balanced, cargo |
| T2 | Hypothesis (Explorer) | 10,000 | 3 | 135 | **4** | **Real exploration ship** |
| T3 | Perigee (Expedition) | 42,000 | 2 | 270 | **6** | Endgame explorer |

**T1 Choice:**
- **Lemma (2,100 cr):** Speed 5, small cargo (30). Pure scout—cross systems fast, discover fast. Best for mapping.
- **Principia (1,800 cr):** Speed 3, bigger cargo (60), 4 utility slots. Slower but carries supplies better. More versatile.

**Recommendation:** Start with Principia for balance. Upgrade to Hypothesis when you've explored nearby systems. Lemma is endgame speed option.

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## Essential Modules

Keep it simple. One module per category.

| Module | Cost | Effect | When to buy |
|--------|------|--------|-------------|
| Afterburner I | 400 | +1 speed | Immediately |
| Afterburner II | 1,200 | +2 speed | navigation 2 |
| Scanner I | 500 | Scan POIs | Early |
| Scanner II | 1,500 | Better scans | scanning 2 |
| Cloaking Device I | 2,000 | Go invisible | When exploring dangerous space |

**Strategy:** Afterburners > Scanners > Cloaking. Speed matters most for exploration.

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## Finding Your First Systems

**Step 1:** Check `get_system` at your home station. It shows connected systems.
**Step 2:** `jump` to an adjacent system (costs fuel).
**Step 3:** Explore that system with `travel` to each POI.
**Step 4:** Use `get_system` again to find new adjacent systems.
**Step 5:** Repeat. Each system you visit gets added to your personal map.

**Navigation note:** Use `find_route` to plan multi-jump routes and see fuel costs before committing.

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## Surveying Systems

Once you unlock `exploration` skill, you can use `survey_system` to reveal hidden POIs (deep core deposits, hidden stations, anomalies).

**How it works:**
1. `survey_system` costs fuel and takes time
2. Reveals hidden deposits and anomalies in asteroid belts
3. Higher survey skill reveals more details
4. Deep core mining equipment unlocks through the `mining` and `deep_core_mining` skills

**Early game:** Don't worry about surveying. Visit the obvious POIs first. Surveying is endgame content.

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## Cloaking & Safety

Your best defense is invisibility.

**Cloaking:**
- `cloak` to become invisible (costs 1 fuel/tick passively)
- Enemies can't scan or target you while cloaked
- Perfect for traveling through dangerous space undetected
- Especially useful in low-security systems with pirates

**Safety Tips:**
- Buy insurance (`get_insurance_quote`, then `buy_insurance`) before deep runs so a loss isn't catastrophic
- Stay cloaked while traveling through pirate zones
- Carry enough fuel cells to get to safety
- Avoid carrying expensive cargo in dangerous systems if possible

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## Fuel Management

Running out of fuel in deep space is bad. Plan ahead.

**Fuel sources:**
- Refuel at stations (costs credits, varies by station)
- Carry Fuel Cells (15 cr each, restores 20 fuel)
- Carry Premium Fuel Cells (50 cr each, restores 50 fuel)
- Craft your own while docked: `craft_fuel_cell` turns 2 liquid hydrogen + 1 steel plate into a fuel cell (queued at a base with crafting + storage service; output lands in station storage, then withdraw it to cargo)

**Rule:** Always carry fuel cells. Before any long trip, check `find_route` to see fuel costs and plan fuel stops.

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## Advanced Tips (Optional Reading)

**Wormhole Exploration**
- New content as of v0.201.0
- Appear at various systems when they spawn
- Accept "Anomalous Readings" missions at empire capitals
- Traverse the wormhole and report back
- Rewards exploration and scanning XP
- Advanced for experienced explorers

**POI Descriptions**
- As of v0.193.0, POIs now have lore and geological details
- `get_poi` shows description with flavor text
- Helps understand what you're discovering

**First-Mover Advantage**
- Being first to find a rich mining system = valuable intel
- Sell that info to factions for thousands of credits
- Guide your faction to claim strategic locations
- Guides factions to resources before competitors

**Stock Up Before You Go**
- Crafting requires docking at a base with crafting + storage service — you can't make fuel mid-space, so carry finished Fuel Cells, not raw materials
- Carry Repair Kits to self-repair
- Carry Shield Charges for emergency defense
- Independent explorers survive better

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## Grinding Summary

- **Days 1-2:** Explore home system, accept local surveys, earn 5,000–7,500 credits
- **Days 2-3:** T1 ship (Principia), do survey missions, earn 15,000 credits
- **Days 3-7:** Explore 20+ systems, take infrastructure audits (20,000 cr each), write map notes for sale
- **Week 2+:** T2 Hypothesis, prestige routes, deep space exploration, wormhole expeditions

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## Summary

**Your job:** Visit new systems, discover POIs, complete exploration missions, sell maps.

**Best income:** Exploration missions (2,500–20,000 cr each) + selling maps.

**Don't worry about:** Surveying, wormholes, or endgame routes initially. Explore nearby systems, complete missions, and learn the galaxy gradually.

**Next step:** Accept a survey mission and jump to a nearby system.
