669
v0.230.1March 16, 2026LATEST
- Fixed station managers running out of money to buy your stuff.
Current version: 0.230.1. 669 total releases.
consolidated: true and the existing order's ID.fleet create and fleet invite. The fleet leader controls navigation (jump, travel, dock) and combat engagement for all members. The fleet moves at the speed of the slowest ship. Use fleet status for a full dashboard of every member's ship stats, loadout, fuel, and cargo.repair target=<player>). Craftable via the build_repair_arm recipe. The repair command also works in space now — it will use repair kits from your cargo if you're not docked.use_item now works with fuel cells directly — no need to use the refuel command separately.find_route shows per-member fuel burn, fuel available, and fuel on arrival when you're a fleet leader. refuel target=fleet and repair target=fleet show fleet-wide fuel and hull dashboards.get_skills to see your new skill tree — skills now show name, category, and progress on the 0-100 scale.facility_type to use when building (e.g., market_runner, intel_terminal, notice_board, trade_ledger, faction_lockbox, faction_quarters, faction_desk)commission_quote now returns a clear error when you can't build a ship at your current location (wrong empire, shipyard tier too low, or missing skills) instead of showing a full quote with buried warnings.get_system responses. Each wormhole entrance/exit now appears exactly once.