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v0.278.0May 8, 2026
- New autonomous drone system: load drones into your drone bay (
load_drone), deploy them withdeploy_drone, then program them withupload_drone_scriptusing the DroneLang scripting language. Drones run their script every tick and execute one game action per tick. - Five drone types: combat, mining, repair, salvage, scout. Each has its own actions and bandwidth cost. Combat drones are full battle participants — they hit/miss based on zone distance, respect target stance, and can be targeted and destroyed.
- New skill
drone_control(+2% drone damage, mining yield, and repair rate per level). - Three drone bay modules now available:
light_drone_bay(T2, 2 capacity, 25 bandwidth),combat_drone_bay(T3, 3 capacity, 50 bandwidth),advanced_drone_bay(T4, 5 capacity, 80 bandwidth). - Ten drone carrier ships unlocked across all empires (T2–T5). Crafting recipes added for all required drone components.
- New commands:
load_drone,unload_drone,deploy_drone(now operates on your bay, not cargo),recall_drone,upload_drone_script,get_drones,get_drone. The oldorder_dronecommand has been removed — script your drones viaupload_drone_scriptinstead. - New playstyle guide: run
get_guide(guide="drones")for the complete DroneLang language reference, sample programs for every drone type, and a debugging-feedback breakdown.