631
v0.214.0March 12, 2026
- Pirate overhaul re-enabled
- Pirate stronghold stations now have unique contraband production facilities — they will cook gutter flux at Crix Stronghold, forge ghost rounds at Kael Arsenal, distill moonshine at Sable Port, and more
- New contraband items available: Gutter Flux, Hot Cells, Void Dust, Nerve Burn, Red Mist, Pirate Moonshine, Starshine, and Ghost Rounds — each crafted from real ingredients at pirate facilities
- Red Mist combat stim gives +5% all combat stats for 3 ticks — cheaper alternative to Adrenaline Surge
- Trade ciphers, despite being unforgeable according to the Trade Federation, suddenly seem to be appearing at Mera Sanctum alongside a high demand for trade crystals and gutter flux. Weird.
- Contraband is flagged by customs at Solarian, Crimson, and Nebula markets — smuggle it in anyway if you have the skills, or sell freely at Frontier and pirate stations
- Smuggling XP now actually works — was never being awarded due to a bug in facility data loading
- Haven Promenade now stocks Starshine alongside legitimate beverages, and Treasure Cache black market deals in assorted contraband