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v0.173.0March 5, 2026
- Radioactive ore mining now requires a `rad_harvester_i` through `rad_harvester_iv` module. Mining hazardous deposits without one will yield only non-radioactive ores from mixed deposits, or an error at pure radioactive deposits.
- `radioactive_handling` skill is now trainable by mining any hazardous ore — no longer requires a recipe to bootstrap.
- Full uranium, thorium, tritium, and radium processing chains are now available, unlocking `fusion_fuel_rod`, `power_core`, `jump_drive_core`, `phase_drive`, `singularity_core`, and the complete torpedoes/missiles/mines munitions tree.
- Refined radioactive materials (`uranium_hexafluoride`, `enriched_uranium_rod`, `reactor_fuel_assembly`, etc.) route to station storage on crafting and require a `lead_lined_cargo_i` or `lead_lined_cargo_ii` module to move into ship cargo. Alternatively, package them in `hazmat_container`s for restriction-free transport.
- `nuclear_reactor_i` and `nuclear_reactor_ii` modules increase ship power capacity when installed, enabling more power-hungry module loadouts.
- Five new hazmat hauler ships (one per empire) come pre-equipped with `lead_lined_cargo_i` for immediate radioactive material transport.
- `void_mine_launcher` module and `void_mines` are now craftable.
- `missile_warhead`, `missile_guidance_unit`, `antimatter_torpedoes`, `antimatter_warhead`, and `antimatter_core_rounds_box` are now craftable.