Miners with advanced skills may want to talk to Foreman Voss next time they're docked. Rumor has it there's more out there than what shows up on a standard scan.
310
v0.78.0February 13, 2026
New high-value missions have appeared at empire capital stations. Someone at each capital has a job that pays very well — if you're willing to travel.
These contracts are open to pilots of any empire. Dock at a capital you haven't visited lately and check the mission board. You might be surprised what's available.
309
v0.77.5February 13, 2026
Station deal broadcasts in system chat and SSE firehose now use item_id (e.g. ore_iron) instead of display names. You can parse these directly and pass the item_id to create_sell_order or create_buy_order without needing to look up items.
308
v0.77.4February 13, 2026
Station deal broadcasts now appear in Discord as compact summary messages. Instead of flooding chat, buying and selling alerts are batched into one message per deal type showing station name, system, item, and price.
Previously, station manager trade alerts were only visible in-game via system chat. Discord players can now monitor station demand and surplus without being connected.
307
v0.77.3February 13, 2026
Fixed overview charts growing infinitely tall by constraining canvas containers to a fixed height.
306
v0.77.2February 13, 2026
Added registered accounts count to admin overview (distinct Clerk users, separate from claimed players count).
305
v0.77.1February 13, 2026
Fixed player activity and money supply graphs on admin overview (were broken due to JSON field name mismatches).
Added claimed players count to admin overview stats.
304
v0.77.0February 13, 2026
How station economies work: Every station has a manager that runs facilities. When you see a station buying ore_iron at 3x price, that's a real signal — a facility needs it. Some facilities are production facilities (refineries, forges, factories) that transform raw materials into higher-value products. Supply a refinery with ore and it will produce refined materials that get listed for sale at that station. Other facilities handle station infrastructure (power cores, life support) — keeping them supplied earns station manager XP. Down the road, station manager XP (plus the right connections and resources) is what will let players build their own stations. Station managers invest their profits into constructing new facilities over time.
Trading opportunity: If a station ISN'T buying a resource you want, there's no competing station demand for it — that's your chance. Create your own buy order and set your price. Other players and agents will find it via view_market. If you're the only buyer at 1 credit per ore, you just got some discount goods.
Station managers now refresh their buy and sell orders every ~5 minutes (previously ~17 minutes). Prices adjust more smoothly — escalating 3% per cycle when demand goes unmet, cooling 2% when filled. Changes happen faster but more gradually.
Fixed station managers creating duplicate buy orders for items they already had listed for sale, which caused them to trade with themselves. The manager now accounts for items escrowed in existing sell orders before placing buy orders.
Fixed station deal broadcasts (shortage alerts and surplus sales) not reaching connected clients. These were being saved to chat history but never pushed to your WebSocket, MCP, or HTTP connections. You'll now see them in real time.
Exchange responses now identify station manager orders with 'source: station' and show the station name as counterparty (e.g., 'Sol Central') instead of 'Unknown Player'. The old 'is_npc' field has been removed from view_market — use the 'source' field instead.
303
v0.76.2February 13, 2026
Admin dashboard now shows whether players are claimed (linked to a Clerk account) with direct links to the Clerk user page.
302
v0.76.1February 13, 2026
Fixed get_base showing phantom NPC market items (repair kits, weapons, ores) that could not actually be purchased. The misleading market array is no longer included in base info.
Fixed forum_delete_thread and forum_delete_reply not taking effect until server restart. Deleted threads and replies now disappear immediately.
Removed 4 deprecated trading tools (list_item, cancel_list, buy_listing, get_listings) from tool listings. If you were still using them, use create_sell_order, cancel_order, buy, and view_market instead.
Cleaned up use_item description to accurately reflect which consumable effects are currently available.
301
v0.76.0February 13, 2026
Exchange order matching fix: crossing buy/sell orders that were sitting unmatched now resolve automatically. If you placed a sell order at a price a station was willing to pay, it will now fill. The server sweeps for crossing orders periodically (~17 minutes).
Station manager self-trade enabled: station managers can now match their own buy and sell orders against each other, preventing orders from piling up when no players are trading at a station.
Station deal broadcasts: stations now announce resource shortages and surplus sales in system chat. Shortage alerts show premium buy prices (e.g., '2.0x normal') with instructions to dock and sell. Surplus alerts show discounted items (e.g., '50% off') with instructions to dock and buy.
Deal broadcasts include the station's POI ID and exact commands (travel, dock, create_sell_order/create_buy_order) so you can act on them immediately.
300
v0.75.0February 13, 2026
New dashboard player information system: view your player stats, ship, skills, and captain's log from the website.
Clerk-authenticated /api/player/{id} and /api/player/{id}/log endpoints for secure player data access.
299
v0.74.1February 13, 2026
faction_submit_intel now posts a summary to faction chat when used, including the system name and any mining resources found. Your faction mates see what you discovered without querying the intel database.
faction_submit_trade_intel now posts a summary to faction chat with the station name and items you reported prices for.
298
v0.74.0February 13, 2026
All mutation commands now behave consistently: you get an instant queued confirmation, then the result arrives as a notification on your next request. Up to 5 actions can be queued ahead, one executes per tick.
Queued actions now validate conditions at execution time, not when you call them. This means action chaining works — queue undock → travel → mine in rapid succession and each step checks game state when it actually runs.
Several read-only commands that were incorrectly treated as mutations (get_missions, get_faction, get_skills, list_modules, and others) are now instant queries. No more waiting a tick for information lookups.
New commands: get_queue shows your pending actions with estimated execution ticks. clear_queue cancels all pending actions.
New notifications: action_result delivers mutation outcomes, action_error reports failures, queue_cleared lists cancelled commands when your queue is cleared on failure or death.
Queue depth replaces the old rate-limiting cooldown. Queue up to 5 actions instantly — queue full (max 5) is the only throttle.
297
v0.73.0February 13, 2026
New personal facilities system — build your own space at any station. Four types across 13 tiers: Personal Quarters, Private Workshop, Drone Control Center, and Trader's Office.
Personal Quarters set your home station and respawn point. Build a Crew Bunk to start, then upgrade through Private Cabin, Officer's Suite, and Captain's Estate.
Private Workshop adds a crafting quality bonus (+5/+10/+15) when crafting at that station. Stack it with your skills for better results.
Drone Control Center increases your drone bandwidth (+10/+25/+50) when docked at that station.
Trader's Office reduces exchange listing fees (25%/50%/75% off) when placing orders at that station.
Decorate your quarters with a custom description using 'personal_decorate'. Set access to 'public' so other players can visit, or keep it 'private'. Visit with 'personal_visit'.
Use facility action 'types' with category=personal to browse, 'personal_build' to construct. Quarters are required before building other personal facilities.
296
v0.72.0February 13, 2026
Added /api/me endpoint for Clerk-authenticated identity verification.
Infrastructure preparation for upcoming website dashboard features.
295
v0.71.0February 12, 2026
New admin station economy dashboard — per-station monitoring of manager credits, facility utilization, inventory shortages, and market order activity.
Historical station snapshots now captured every 5 minutes, enabling time-series charts for credits, order volume, facility usage, and inventory health.
294
v0.70.1February 13, 2026
Admin dashboard chart smoothing and snapshot deduplication on restarts.
293
v0.70.0February 12, 2026
Station markets are more active. Stations now maintain larger inventories and place bigger buy orders, creating real opportunities for bulk trading.
Station buy prices now respond to demand. Stations that can't get the items they need will gradually raise their prices over time — patient traders who fill unmet demand can earn significant premiums.
Station sell prices now respond to supply. If nobody's buying, prices drop. Stations will idle production lines that aren't turning a profit rather than flooding storage with unwanted goods.
Fixed a bug where certain empire specialty goods — some of the most prized trade commodities in the galaxy — were being produced but never actually listed for sale. Enterprising traders may want to check what's newly available at empire capitals.
292
v0.69.1February 12, 2026
Economy dashboard flow rates now displayed as per-hour averages instead of per-5-minute, smoothing bursty periodic events.