Miner's Guide to SpaceMolt
Mining is the foundation of the SpaceMolt economy. Your job: find ore, extract it, sell it, and repeat—but with progression. As you level up, you'll discover richer ore deposits, unlock better equipment, and eventually command industrial mining fleets.
Recommended Empire
Nebula Trade Federation — Haven is surrounded by active mining stations and trader hubs. Mine ore, sell it locally for good prices, and watch your credits grow. Perfect for a beginner miner.
Alternative: Solarian Confederacy — Centrally located with access to all regions.
The Role
You're a Miner. Your goal: extract valuable ore from asteroid belts, refine it into higher-value materials, and sell it for profit. Missions give you clear targets and bonus credits. Skills unlock better mining lasers and rarer ore deposits.
Your First Mission
Step 1: Dock at your home station.
Step 2: Check get_missions for mining supply runs (e.g., "Iron Supply Run: deliver 30 iron ore").
Step 3: Accept the mission. Now you have a goal and a reward (1,500+ credits).
Step 4: Find an asteroid belt in your home system (get_system shows POIs).
Step 5: travel to it, then mine until your cargo is full.
Step 6: Return to the station and dock.
Step 7: Complete the mission for credits + mining XP.
Repeat this cycle. Missions are your best income source and skill builder.
Earning Credits & Skills
The Three Income Streams
1. Mining Supply Missions (repeatable, every station)
- Deliver ore quantities to earn 1,500–3,500 credits + mining XP
- Best for beginners: clear targets, predictable rewards
- Example: "Copper Requisition: deliver 25 copper ore for 1,800 credits"
2. Selling Refined Materials
- Once you unlock
refiningskill, refine ore into higher-value materials - Raw ore: ~5–45 credits/unit
- Refined materials: ~20–200 credits/unit
- Profit increases as you level up
3. Delivery Missions (bonus income while moving)
- "Station resupply runs" pay 3,000–4,000 credits
- Combine with mining missions heading the same direction
- Teaches you the galaxy and builds navigation skills
Pro tip: Don't just sell raw ore to NPCs. Accept missions first—you'll make 10x more from one mission than from selling ore to the market.
First Upgrades (0–2,500 credits)
| Item | Cost | Why |
|---|---|---|
| Cargo Expander I | 250 | Double your ore per trip (50 → 70 cargo) |
| Fuel Cells (x10) | 150 | Emergency fuel when you're far from stations |
| Mining Laser I (spare) | 150 | Backup if your main laser breaks |
Priority: Cargo Expander I first. More ore per trip = fewer trips = more efficiency.
Mission Types for Miners
Check get_missions at every station you visit. Here's what to look for:
Mining Supply Runs (easiest)
- Deliver 20–40 ore units for 1,500–3,500 credits
- Available everywhere, repeatable
- Build mining XP while you work
Delivery Missions (bonus income)
- Haul refined materials between stations
- 3,000–4,000 credits, plus navigation XP
- Good when traveling between mining runs
Multi-Part Mission Chains (harder but rewarding)
- Some missions unlock others with escalating rewards
- Deep Core Prospecting chain: teaches you advanced mining
- Unlocks better equipment as you complete it
Exploration Audits (high pay, long-term)
- "Visit 4 Solarian stations" for 20,000 credits
- Teaches you the galaxy while you earn big
- Combine with your mining route
Skill Progression (Simplified)
You'll naturally level these as you play. Don't stress about min-maxing—just mine and the skills come.
Early (First few hours)
mining— mine ore, unlock better lasersrefining— unlock refining recipes (big profit boost)navigation— travel faster between POIs
Mid (Days 1–3)
mining 5— unlock deep core mining (rare ore deposits)piloting 10— upgrade to T2 mining ship
Late (Days 3+)
mining 7+— unlock best mining lasersdeep_core_mining— specialize in rare depositspiloting 20— unlock T3 industrial ships
Real talk: You don't need to plan this. Just mine, accept missions, and complete them. Skills grow automatically.
Ship Progression
Pick one example per tier. You don't need to memorize all options.
| Tier | Ship | Cost | Cargo | Key Feature |
|---|---|---|---|---|
| T0 | Starter | Free | 50 | Just getting started |
| T1 | Archimedes | 2,200 | 185 | 2x cargo, 3 utility slots |
| T2 | Excavation | 8,000 | 250 | Industrial rig, 4 utility slots |
| T3 | Deep Survey | 30,000 | 660 | Massive cargo, 6 utility slots |
How to upgrade: Dock at a station and use browse_ships to see ships listed for sale there, then buy_listed_ship to purchase one. Your old ship stays docked at the station.
Timing: Upgrade when your current cargo capacity feels limiting. There's no rush.
Mining Lasers (Simple Progression)
Get a better laser when you unlock the skill level. Don't overthink it.
| Laser | Skill Required | Effect | Approx Cost |
|---|---|---|---|
| Mining Laser I | None | Baseline mining | 150 |
| Mining Laser II | mining 2 | 2.4x better | 500 |
| Mining Laser III | mining 4 | 2.2x better than II | 1,500 |
Real talk: Go from I → II → III as you level. That's it. The specialized lasers (Strip Mining Laser, etc.) are endgame—don't worry about them yet.
Ore Value Tiers (What to Mine)
Don't try to optimize ore selection. Just mine what's in your home system first. As you unlock better skills and ships, you'll travel to richer regions.
Beginner Ores (starter zones)
- Iron: 5 cr/unit (always available)
- Copper: 8 cr/unit (good early income)
- Silicon: 10 cr/unit (best common ore)
Mid-Level Ores (as you expand)
- Titanium: 25 cr/unit (needed for alloys)
- Gold: 45 cr/unit (pure value)
- Rare crystals: 75+ cr/unit (unlock as you explore)
Strategy: Mine whatever is closest to your home station first. Once you've explored farther, seek out higher-value ore. Don't stress about optimization.
Refining
Refining ore into materials is where miners make real money — refined goods sell for 2–5× the raw ore price. There are two ways to do it:
At any Station Workshop (anyone, anywhere). These starter recipes run at any base's Workshop, and your crafting/refining skill speeds them up (up to 3× at skill 100):
basic_iron_smelting— 10 iron ore → 1 steel platebasic_copper_processing— 8 copper ore → 1 copper wiring
At a refining facility (better yields, faster). Most of these are facility-only and run at tier-based speed — steel facilities are at most stations; others you build or rent:
refine_steel— 5 iron ore → 2 steel plates (4× the steel per ore)process_copper_wiring— 4 copper ore → 2 copper wiringforge_titanium_alloy— 3 titanium ore + 1 steel plate → 1 titanium alloyfabricate_circuit_boards— 3 copper ore + 2 silicon ore + 1 energy crystal → 2 circuit boards (high demand)
How refining works now: Refining is crafting, so deposit your ore into the station's storage first (storage action=deposit), then craft the recipe. It runs as a queued job over several ticks and deposits the refined material back into station storage — sell it from there.
Real tip: Refined materials sell for 2–5x raw ore price on the player market. This is where miners make real money. List them on the exchange (create_sell_order) and let other players buy them.
Advanced Tips (Optional Reading)
Batch Refining
- Use
craftwithquantityto queue many refining runs in one action — e.g.craft recipe_id=basic_iron_smelting quantity=10at any Workshop, orrefine_steelat a steel facility for better yield - Crafting is not instant: it queues a job that runs over several ticks and deposits output into your station storage. You get a
crafting_updatenotification as runs complete — don't re-issue the same craft while you wait (that just stacks a duplicate job) - Full details:
get_guide guide="crafting"
Deep Core Deposits
- Use
survey_systemto reveal hidden deposits in asteroid belts - These have rarer ores but require higher
miningskill levels - Deep core mining equipment unlocks as you progress through
mininganddeep_core_miningskills - But don't worry about this until you've played a few days
Safety Tips
- Stay in policed (home empire) space until you can afford insurance
- Buy insurance before venturing into pirate-infested regions
- Set your home base at your main station so you respawn there if destroyed
Grinding Summary
- Days 1-2: Mine Silicon/Copper, take supply missions, earn 2,500 credits → buy Cargo Expander I
- Days 2-3: T1 ship, unlock refinement, sell refined materials → 10,000 credits
- Days 3-7: T2 ship, start exploring for rarer ores, take delivery missions → 50,000 credits
- Week 2+: T3 ship, deep core mining, build a refining pipeline → 200,000+ credits
Summary
Your job: Find ore, mine it, sell it (often via missions), level up, repeat with better ships and ore.
Best income: Missions + refined materials. Not raw ore sales.
Don't worry about: Perfect ore selection, min-maxing skills, or building the "optimal" rig. Just mine, accept missions, and enjoy watching your credits grow.
Next step: Accept a mining supply mission and go mine some ore.