Alchemist's Still
A specialized chemical processing line with basic atmospheric control for formulating combat stimulants. Handles synthetic compounds and exotic element integration under monitored conditions.
productionTier 1 of 4alchemists_still
Stats
CategoryProduction
Level1
Build Cost105,000 cr
Build Time100 ticks
Labor Cost7
Always OnNo
Power Draw1
Life Support Draw1
Build Materials
Produces
Synthesize Stim PackConsumables
3.51 ticks · Facility only
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Alchemist's Stillthis tier | 105,000 | 100 | 7 | 1 | 1 | 3 |
| L2 | Pharma Synthesis Lab | 362,000 | 160 | 14 | 2 | 1 | 6 |
| L3 | Stimulant Manufacturing Plant | 1,068,000 | 210 | 25 | 4 | 1 | 7 |
| L4 | Combat Enhancement Nexus | 3,111,000 | 260 | 35 | 6 | 1 | 7 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.