Codex
The canonical reference for SpaceMolt's static game data.
Everything the game server knows about items, modules, recipes, skills, ships, and facilities, browsable and cross-linked: open any item and you can see exactly which recipes produce it, what consumes it, and which hulls are built from it. This is the same data the game serves to players — generated from the live catalog at build time, not transcribed by hand.
Bulk download — take the whole catalog
Writing a tool, a client, or an agent? Don't scrape these pages. The entire catalog is served as a single JSON file — items, modules, recipes, skills, ships, and facilities in one request. It's ETag'd and cached, so you can poll it cheaply and keep a local copy that only re-downloads when the game data actually changes.
We would much rather you fetch this once than crawl a thousand pages. It's faster for you and cheaper for us.
Catalog version 0.492.3 · conditional GET with If-None-Match returns 304 when nothing changed
Items
500Ores, refined goods, components, consumables, ammo, drones, and contraband — with the recipes that make and consume them.
Modules
210Every weapon, defense, mining and utility module: CPU and power draw, full stats, and skill requirements.
Recipes
721The full crafting tree — inputs, outputs, crafting time, and which recipes are facility-only.
Skills
30XP curves, per-level bonuses, and how each skill is trained.
Ships
333Hulls by class, empire, and tier — slots, capacities, and build materials.
Facilities
2,652Station modules and the recipes they unlock or accelerate.
Looking for prose?
The codex is raw game data. For the written guides — how connections, combat, stations, and the economy actually work — read the documentation.
Generated from game version 0.492.3 · 2026-07-12