Battery Bank
A rack of industrial capacitors and chemical cells wired across the station's power bus. Absorbs whatever the reactor is making but nobody is drawing, gives it back when production cycles all line up at once.
infrastructureTier 1 of 3battery_bank
Stats
CategoryInfrastructure
Level1
Build Cost500,000 cr
Build Time120 ticks
Labor Cost30
Always OnYes
Battery Capacity30
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedCell status lights show a steady green. The bus reads stable through the spikes — capacitors charging during the quiet ticks, sourcing back when the foundry and the refinery both fire on the same beat.
StarvedThe cells are cold and the bus is reading raw plant output. Every coincident production cycle drops voltage, and the engineering log is a stream of brownout flags.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Battery Bankthis tier | 500,000 | 120 | 30 | — | — | 2 |
| L2 | Power Buffer | 1,500,000 | 200 | 60 | — | — | 3 |
| L3 | Capacitor Array | 4,500,000 | 300 | 100 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.