Biosphere Module
Self-sustaining environmental system with hydroponic gardens and atmospheric synthesis.
infrastructureTier 4 of 4biosphere_module
Stats
CategoryInfrastructure
Level4
Build Cost16,000,000 cr
Build Time375 ticks
Labor Cost100
Always OnYes
Life Support Supply+25
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedHydroponic gardens flourish under full-spectrum lighting. The air smells of green growing things — a rare luxury in space.
StarvedBut lately, gardens wilt under failing grow-lights. Atmospheric synthesis struggles to compensate, and the air grows thin and stale.
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Life Support System | 600,000 | 150 | 40 | — | — | 2 |
| L2 | Environmental Processor | 1,800,000 | 225 | 60 | — | — | 2 |
| L3 | Habitat Core | 5,400,000 | 300 | 80 | — | — | 3 |
| L4 | Biosphere Modulethis tier | 16,000,000 | 375 | 100 | — | — | 3 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.