Confederacy Precinct Station
Mid-tier Solarian law enforcement facility with dedicated scanner arrays and holding cells.
infrastructureTier 2 of 3policesolarianconfederacy_precinct_station
Stats
CategoryInfrastructure
Level2
Build Cost85,000 cr
Build Time300 ticks
Labor Cost150
Always OnYes
ServicePolice
EmpireSolarian
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedLong-range scanner arrays sweep the system in overlapping arcs. Holding cells sit mostly empty — the Confederacy prefers fines to incarceration, but the cells are spotless just in case.
StarvedScanner coverage has gaps. Holding cell environmental controls are unreliable, and patrol crews report delayed dispatch responses. The paperwork still gets filed on time, somehow.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Confederacy Patrol Office | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Confederacy Precinct Stationthis tier | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Confederacy Enforcement Command | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.