Emergency Transit Plant
Industrial-scale equipment featuring gravity generators for dark matter cell containment during assembly, quantum control cores managing stabilizer calibration, and coolant systems preventing thermal runaway of jump coil windings. Five-minute cycles achieved through modular staging.
productionTier 3 of 4emergency_transit_plant
Stats
CategoryProduction
Level3
Build Cost11,570,000 cr
Build Time310 ticks
Labor Cost39
Always OnNo
Power Draw4
Life Support Draw1
Build Materials
Produces
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Jump Cobbler | 1,230,000 | 160 | 11 | 1 | 1 | 5 |
| L2 | Escape Pod Assembly | 4,028,000 | 230 | 22 | 2 | 1 | 6 |
| L3 | Emergency Transit Plantthis tier | 11,570,000 | 310 | 39 | 4 | 1 | 7 |
| L4 | Exodus Drive Foundry | 33,726,000 | 390 | 55 | 6 | 1 | 9 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.