Full Habitat Dome
A self-sustaining environmental system with real hydroponic gardens — the station finally feels like somewhere people live, not just work.
infrastructureTier 4 of 4full_habitat_dome
Stats
CategoryInfrastructure
Level4
Build Cost10,500,000 cr
Build Time375 ticks
Labor Cost100
Always OnYes
Life Support Supply+60
Player StationsBuildable
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedHydroponic gardens flourish under full-spectrum lighting. The air smells of green growing things.
StarvedGardens wilt under failing grow-lights. The air grows thin and stale as synthesis struggles to keep up.
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Atmospheric Recycler | 600,000 | 150 | 40 | — | — | 2 |
| L2 | Climate Control Array | 1,300,000 | 225 | 60 | — | — | 2 |
| L3 | Biosphere Ring | 3,800,000 | 300 | 80 | — | — | 2 |
| L4 | Full Habitat Domethis tier | 10,500,000 | 375 | 100 | — | — | 2 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.