Pact Forward Armory
Crimson Fleet forward supply depot. Ammunition is always stocked first. Everything else is 'supplies.'
infrastructureTier 3 of 4crimson pactpact_forward_armory
Stats
CategoryInfrastructure
Level3
Build Cost200,000 cr
Build Time400 ticks
Labor Cost220
Always OnYes
EmpireCrimson Pact
Fleet UpkeepYes
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedAmmo lockers are full and the rationing board is dark. Patrol Mandates cycle through in under an hour, the armorer checking each load-out personally. The Fleet runs on rounds and iron rations, and both are in supply.
StarvedAmmo stocks are running thin and the rationing board has lit up for the first time in three cycles. Patrol crews count their rounds. The armorer has submitted an emergency resupply request with three exclamation points.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L3 | Pact Forward Armorythis tier | 200,000 | 400 | 220 | — | — | 4 |
| L4 | Pact War Depot | 350,000 | 600 | 400 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.