Pact War Precinct
Full Crimson Fleet law enforcement command. The distinction between 'police station' and 'forward operating base' is, the Fleet insists, a matter of perspective.
infrastructureTier 3 of 3policecrimson pactpact_war_precinct
Stats
CategoryInfrastructure
Level3
Build Cost200,000 cr
Build Time400 ticks
Labor Cost250
Always OnYes
ServicePolice
EmpireCrimson Pact
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedTactical displays track every vessel in the system. The armory could supply a small invasion. Patrol Mandates launch on five-minute readiness, and the interrogation rooms have been recently cleaned. The Fleet's version of community policing is efficient, if not gentle.
StarvedAmmunition stocks are critical — patrol crews are down to standard rounds only. Tactical displays show gaps in coverage, and the duty commander has started personally escorting supply convoys. The interrogation rooms are still clean. They're always clean.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Pact Security Post | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Pact Garrison Block | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Pact War Precinctthis tier | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.