Siege Lance
A spinal energy weapon run the length of a station module, firing rarely and arriving like a decision. It takes a long time to charge and it drinks power the whole while, and what it hits generally stops being a coherent object. Stations that own one tend to be stations that have already been raided once.
defenseTier 3siege_lance
Stats
CategoryDefense
Level3
Build Cost2,600,000 cr
Build Time400 ticks
Labor Cost140
Always OnNo
Power Draw14
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe capacitor stack is charged and the coolant loops are running cold. The lance is ready.
StarvedThe capacitors are flat and the coolant loops are dry. Firing it in this state would take the module off, so it does not fire.
Upgrade Chain
Siege Lance has no upgrade path — it is built once, at this level.