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FacilitiesFacility

The Wire Room

Stage 2 of Mera's replica of Haven's two-step authentication monopoly. Forged cipher chips are finished into market-ready authenticators using gutter flux chemical bonding instead of Haven's precision copper-wire tooling.

productionTier 5piratesuniquethe_wire_room

Stats

CategoryProduction
Level5
Build Cost138,000 cr
Build Time180 ticks
Labor Cost30
Always OnNo
Power Draw10
Life Support Draw1
EmpirePirates
UniqueOne per station

Build Materials

Produces

Upgrade Chain

The Wire Room has no upgrade path — it is built once, at this level.

Lore

The Mint cracked the ciphers. The Wire Room finishes the job. Federation technicians use copper-wire contact arrays to embed cipher chips — a precision process that creates a tamper-evident physical bond: cut the wire, and the key self-destructs. Mera's chemists replicated the same bond using gutter flux: the solvent dissolves the chip's outer lattice, which re-hardens around the contact surfaces into something the Federation's own verification equipment classifies as authentic. Mera read the Federation's published rationale for why authenticators are unforgeable — the precise document explaining why counterfeiting is physically impossible — and gave it to her chemists as a specification sheet. They delivered in eleven days. She found this less funny than the cipher work. More satisfying.