Transit Lounge
A roped-off corner of the concourse with hard plastic seats and a departures board that mostly works. Faction ships can drop connecting passengers here (unload_passenger target=lounge) for other members to fly onward (load_passenger picks them up alongside the platform queue) — fares and fare deadlines carry over, and whoever completes the delivery collects the full fare. Layover passengers spend a little at the station's dining and leisure amenities while they wait, and the departures board warns your faction when anyone is about to miss their connection — a passenger whose fare deadline runs out mid-layover walks out to the public pickup queue and the fare is gone. Holds up to 20 passengers. Upgrade to a Transit Terminal (L2) for more seats and a fare-deadline extension for connecting passengers.
Stats
Build Materials
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Transit Loungethis tier | 500,000 | 60 | 50 | — | — | 3 |
| L2 | Transit Terminal | 2,500,000 | 120 | 120 | — | — | 4 |
| L3 | Transit Concourse | 9,000,000 | 250 | 250 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.