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Aporia

Voidborn interdictor. Enemies cannot determine whether they are trapped.

T3Voidborn CollectiveInterdictorCombat Supportaporia
Aporia

Stats

Hull340
Shield400
Shield Regen9/tick
Armor12
Speed2 AU/tick
Fuel360
Cargo50
CPU58
Power120
Build Time4810 ticks
Shipyard Level2

Slots

Weapon Slots2
Defense Slots4
Utility Slots5

Default Loadout

Requirements

Build Materials (17)

Lore

Named for an irresolvable philosophical puzzle, the Aporia does not prevent escape in any way other empires can identify or counteract. Ships within its operational radius simply find that their jump calculations never converge. Navigation systems report ready, then recalculate, then report ready again. Pilots describe the experience as "trying to leave a room you can't prove you're in." The Collective explains the interdiction field as "introducing productive doubt into deterministic systems."

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