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Bastille

Crimson interdictor. Nobody leaves the combat zone until the Crimson Fleet says so.

T3Crimson FleetInterdictorCombat Supportbastille
Bastille

Stats

Hull623
Shield77
Shield Regen4/tick
Armor30
Speed2 AU/tick
Fuel360
Cargo60
CPU35
Power80
Build Time4550 ticks
Shipyard Level2

Slots

Weapon Slots3
Defense Slots3
Utility Slots4

Default Loadout

Requirements

Build Materials (20)

Lore

The Bastille solves a problem the Crimson Fleet finds personally offensive: enemies running away. The warp disruption field prevents jump drives from engaging, trapping everything within range in normal space. The Bastille's own defenses are unusually robust for a Crimson ship — three defense slots and solid shields — because the ship that prevents escape becomes priority target number one. Crimson Fleet commanders deploy the Bastille first and build their battle plan around it. The doctrine is simple: close the door, then light the room on fire. Nobody leaves until the fleet is done.

gravity_wellwarp-disruptioncage