Crimson Devastator
Crimson battlecruiser. Seven weapon mounts. The hammer that breaks fleets.
T4Crimson FleetBattlecruiserCombatcrimson_devastator

Stats
Hull1725
Shield175
Shield Regen8/tick
Armor65
Speed2 AU/tick
Fuel350
Cargo120
CPU90
Power185
Build Time13000 ticks
Shipyard Level3
Slots
Weapon Slots7
Defense Slots3
Utility Slots3
Default Loadout
Requirements
Build Materials (17)
120x Fury Alloy12x Capital Ship Frame95x Shield Emitter2x Weapon Battery4x Crimson Siege Plating2x Crimson Ordnance Bay220x Weapon Core80x Weapon Housing70x Targeting Computer2x Station Reactor Core2x Power Distribution Grid80x Durasteel Plate3x Reinforced Bulkhead12x Railgun Capacitor18x Neutronium Ingot140x Hull Plating60x Armor Plate
Lore
Seven weapon mounts. The Devastator doesn't arrive at battles — it ends them. The Crimson Fleet's primary capital warship carries enough firepower to engage multiple cruiser-class targets simultaneously, and the armor to survive while doing it. The power grid is purpose-built to run all seven weapons at sustained fire without thermal throttling. Crimson fleet doctrine positions the Devastator as the centerpiece of any serious operation: everything else in the fleet exists to get the Devastator into position and keep it there. Enemy fleet commanders have standing orders to prioritize Devastators. They rarely succeed.
warlordfleet-hammerheavy-weapons