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Halberd

Crimson assault ship. Doesn't destroy targets — captures them intact for the Fleet.

T2Crimson FleetAssaultCombathalberd
Halberd

Stats

Hull339
Shield31
Shield Regen2/tick
Armor22
Speed3 AU/tick
Fuel110
Cargo50
CPU25
Power45
Build Time1440 ticks
Shipyard Level1

Slots

Weapon Slots4
Defense Slots2
Utility Slots1

Default Loadout

Requirements

Build Materials (9)

Lore

The Halberd-class exists because the Crimson Fleet learned that destroying a ship destroys its cargo. The armored prow, magnetic clamps, and breaching systems allow a Halberd to lock onto a target hull and deliver boarding parties while its own weapons suppress point defense. The extra armor isn't just protection — it's the battering ram. Halberd pilots train for close-range combat where weapons overlap with grappling range. In Crimson doctrine, a captured ship is worth more than a destroyed one. The Halberd makes that calculation practical.

assaultboardingprize-taking