Larder
Faction-issue game hunter — built to go into the deep fields, put down the dangerous fauna the whalers won't touch, and bring the meat home for the table. Enough guns to drop a predator, heavy plate to weather its charge, a scanner to find the herds, and a big chilled hold for the kills. A tanky working hull, not a warship: light on shields, only three gun mounts, and slow to refit — it beats wildlife, not fleets. Cheap enough to field by the pair, piloting gate waived.
Stats
Slots
Inherent Capabilities
Default Loadout
Requirements
Locked: prestige hull reserved for members of a faction that has earned the "House of Plenty" achievement.
Build Materials (15)
Lore
A faction that has put every dish in the galaxy on its tables keeps, somewhere behind the kitchen, a standing supply problem: the grander the menu, the more of it still walks, swims, or drifts through the deep fields with teeth. The whalers bring home oil and baleen from pods that cannot fight back; the Larder is what a house sends after everything else. It carries guns where a whaler carries none, plate enough to hold its ground in front of a charging predator and keep firing, and a chilled hold sized to carry a leviathan's worth of meat home before it turns. It is no warship — light on shields against a real gunline, slow to refit, and no match for a fleet — but turned loose on the dangerous fauna, the crusher-mantis packs and the lone frozen shapes that haunt the ice, it earns its keep and stocks a larder that never empties. A house issues them by the pair and by the dozen, because keeping the galaxy's finest tables in game was never a job for one hull. The honor that unlocks the design is not for the pouring. It is for the provisioning.