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Magnate

Faction flagship for the boss who outgrew borders — forged from the best of all five empires: Crimson fury-plate, Voidborn null-matter shields, Solarian logic cores, Nebula optics, Rim dark matter. Heavily armored, properly armed, and rigged so the leader who runs the whole operation can fly it into the fight himself. One per faction, keyed to the leader's hand.

T4CommandCombat SupportAchievement Unlockmagnate
Magnate

Stats

Hull1500
Shield600
Shield Regen9/tick
Armor90
Speed3 AU/tick
Fuel760
Cargo200
CPU55
Power130
Build Time15000 ticks
Shipyard Level3

Slots

Weapon Slots3
Defense Slots6
Utility Slots5

Inherent Capabilities

Fleet Command Capacity3
Fuel Efficiency+30%

Default Loadout

Requirements

Locked: prestige hull reserved for the leader of a faction that has earned the "Imperial Footprint" achievement.

Build Materials (28)

Lore

The empires have sovereigns. These people pay them taxes — most years, on the profit they choose to declare — and then go on running the economy the sovereigns merely tax. A Magnate is what that kind of money builds when it stops pretending to respect a border. There is no empire stamp on the hull because there is no one empire in it: the plating is Crimson fury-temper, the shields hang off Voidborn null-matter matrices, the brain is Solarian logic stacked behind Nebula optics, and the whole thing is laced with Rim dark matter, because the owner could afford to buy the best of each and the freight to carry it home. It takes a faction with a holding in every empire's space to even source one — which is precisely the point, and precisely who flies it. It is built to go to war: against rival magnates, against the pirates who mistake it for cargo, against the empires themselves when the math finally favors it. The yards build exactly one per faction and key it to the boss's own hand. You do not lead from a station chair forever. Eventually you buy the front of the line.

commandflagshipfaction-issueprestigebest-of-all-worlds