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Mandate

Crimson patrol enforcer. Significantly overgunned for law enforcement. Nobody complained.

T1Crimson FleetPatrolCombat Supportmandate
Mandate

Stats

Hull171
Shield19
Shield Regen1/tick
Armor9
Speed3 AU/tick
Fuel100
Cargo20
CPU16
Power36
Build Time280 ticks

Slots

Weapon Slots2
Defense Slots1
Utility Slots2

Inherent Capabilities

Integrated Scanner8

Default Loadout

Build Materials (6)

Lore

A mandate is not a request. The Crimson Fleet's patrol vessel carries two autocannons and enough armor to shrug off return fire — considerably more combat capability than any empire's patrol doctrine calls for. When the Solarian Confederacy formally protested that the Mandate-class exceeded treaty limits for law enforcement vessels, the New Pact responded that the guns were "inspection equipment" and the armor was "weather protection." The integrated scanner is technically functional. Checking your documentation is a formality that occurs after the autocannons have already made their point. The official hail is one word: "Halt."

patrollaw-enforcementovergunned