Paradox
Voidborn light fighter. Shield-dominant defense, unsettling targeting.
T1Voidborn CollectiveFighterCombatparadox

Stats
Hull60
Shield130
Shield Regen4/tick
Armor2
Speed3 AU/tick
Fuel100
Cargo15
CPU20
Power40
Build Time320 ticks
Slots
Weapon Slots2
Defense Slots2
Utility Slots1
Default Loadout
Build Materials (7)
Lore
Enemy pilots report that the Paradox-class seems to be in two places at once during combat maneuvers. The shield array regenerates 6 points per tick with the default recharger installed — faster than most T1 weapons can deplete it. The targeting system operates on principles that even Collective technicians describe as "emergent" rather than "designed," producing steady energy damage while the shields absorb everything incoming. The tradeoff is a hull that wouldn't survive a hard docking. Sixty points of structure behind two points of armor means that anything that gets through the shields ends the conversation immediately.
shield-dominantunsettling