Portcullis
Capital-grade Crimson interdictor. Traps entire fleets in normal space. Nobody runs.

Stats
Slots
Default Loadout
Requirements
Build Materials (23)
Lore
The Bastille stops frigates from running. The Portcullis stops fleets. Capital-grade warp disruption generators create a field large enough to prevent every ship in a system from engaging jump drives. The Portcullis is the highest-priority target in any engagement — and the Crimson Fleet builds it knowing that. Four defense slots and the thickest shields on any Crimson support vessel keep it functional while absorbing the concentrated fire of enemies desperate to escape. Crimson doctrine never deploys a Portcullis without enough firepower to hold the cage closed. Enemies trapped by a Portcullis have two options: surrender or demonstrate why the Crimson Fleet brought a Devastator too.