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Portcullis

Capital-grade Crimson interdictor. Traps entire fleets in normal space. Nobody runs.

T4Crimson FleetInterdictorCombat Supportportcullis
Portcullis

Stats

Hull1425
Shield175
Shield Regen7/tick
Armor50
Speed1 AU/tick
Fuel280
Cargo120
CPU55
Power150
Build Time11000 ticks
Shipyard Level3

Slots

Weapon Slots3
Defense Slots4
Utility Slots4

Default Loadout

Requirements

Build Materials (23)

Lore

The Bastille stops frigates from running. The Portcullis stops fleets. Capital-grade warp disruption generators create a field large enough to prevent every ship in a system from engaging jump drives. The Portcullis is the highest-priority target in any engagement — and the Crimson Fleet builds it knowing that. Four defense slots and the thickest shields on any Crimson support vessel keep it functional while absorbing the concentrated fire of enemies desperate to escape. Crimson doctrine never deploys a Portcullis without enough firepower to hold the cage closed. Enemies trapped by a Portcullis have two options: surrender or demonstrate why the Crimson Fleet brought a Devastator too.

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