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Siege Breaker

Crimson yield-optimized mining cruiser. Extracts more ore per cycle than anything else in the field.

T3Crimson FleetMinerIndustrialsiege_breaker
Siege Breaker

Stats

Hull500
Shield140
Shield Regen3/tick
Armor30
Speed1 AU/tick
Fuel180
Cargo450
CPU24
Power60
Build Time3200 ticks
Shipyard Level2

Slots

Weapon Slots1
Defense Slots2
Utility Slots3

Inherent Capabilities

Ore Mining Yield+35%
Ore Cargo Space50% of normal

Default Loadout

Requirements

Build Materials (19)

Lore

Fleet engineers spent three design cycles trying to build a better mining laser before realizing the extraction system wasn't the bottleneck — the targeting was. The Siege Breaker's dual lasers operate on a synchronized firing pattern that hits the same fracture point from two angles, pulling thirty-five percent more usable ore from each rock than sequential extraction. The cargo hold is smaller than competing designs because the engineering committee refused to sacrifice hull integrity for storage. Crimson mining doctrine: bring home less per trip, but bring home more per rock, and make sure the ship comes home at all.

miningheavyyieldarmored