Siege Breaker
Crimson yield-optimized mining cruiser. Extracts more ore per cycle than anything else in the field.
T3Crimson FleetMinerIndustrialsiege_breaker

Stats
Hull500
Shield140
Shield Regen3/tick
Armor30
Speed1 AU/tick
Fuel180
Cargo450
CPU24
Power60
Build Time3200 ticks
Shipyard Level2
Slots
Weapon Slots1
Defense Slots2
Utility Slots3
Inherent Capabilities
Ore Mining Yield+35%
Ore Cargo Space50% of normal
Default Loadout
Requirements
Build Materials (19)
10x Fury-Tempered Plating12x Fuel Tank10x Reinforced Bulkhead8x Crimson Siege Plating100x Titanium Alloy60x Copper Wiring30x Fury Alloy10x Ore Hopper180x Steel Plate20x Weapon Core30x Armor Plate20x Engine Core5x Sensor Array40x Durasteel Plate40x Hull Plating25x Weapon Housing15x Thruster Nozzle5x Power Distribution Grid80x Tungsten Rod
Lore
Fleet engineers spent three design cycles trying to build a better mining laser before realizing the extraction system wasn't the bottleneck — the targeting was. The Siege Breaker's dual lasers operate on a synchronized firing pattern that hits the same fracture point from two angles, pulling thirty-five percent more usable ore from each rock than sequential extraction. The cargo hold is smaller than competing designs because the engineering committee refused to sacrifice hull integrity for storage. Crimson mining doctrine: bring home less per trip, but bring home more per rock, and make sure the ship comes home at all.
miningheavyyieldarmored