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Syndicate

Nebula speed trader. Half a freighter's hold on a hull fast enough to outrun the need for an escort.

T3Nebula Trade FederationFreighterCommercialsyndicate
Syndicate

Stats

Hull200
Shield220
Shield Regen5/tick
Armor12
Speed5 AU/tick
Fuel580
Cargo220
CPU40
Power85
Build Time4000 ticks
Shipyard Level2

Slots

Weapon Slots2
Defense Slots2
Utility Slots5

Default Loadout

Requirements

Build Materials (19)

Lore

The Syndicate-class answers a question the Federation's actuaries kept circling back to: what does an escort contract actually buy? Protection, yes — but mostly it buys time, the hours a slow hull spends exposed on a contested route. The Syndicate buys those hours back another way. The hold is deliberately modest, sacrificed for a drive package and fuel reserves that let a captain pick a high-value cargo and simply be somewhere else before a raider can close the distance. The weapons are a courtesy to the optimist who tries anyway. Speed is the margin, and the margin pays for itself every time a Syndicate reaches the buy order while the convoy behind it is still negotiating with its escort.

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