Vanguard
Crimson command ship. Leads from the front, not the rear. Fleet coordination through personal example.
T3Crimson FleetCommandCombat Supportvanguard

Stats
Hull682
Shield88
Shield Regen5/tick
Armor32
Speed2 AU/tick
Fuel380
Cargo70
CPU40
Power90
Build Time4940 ticks
Shipyard Level2
Slots
Weapon Slots3
Defense Slots3
Utility Slots4
Default Loadout
Requirements
Build Materials (21)
60x Tungsten Rod32x Fury Alloy30x Weapon Housing22x Shield Emitter5x Crimson Siege Plating15x Sensor Array9x Processing Core18x Durasteel Plate6x Railgun Capacitor1x Crimson Ordnance Bay3x Communications Array3x Sensor Cluster6x Fury-Tempered Plating28x Hull Plating35x Weapon Core20x Armor Plate4x Reinforced Bulkhead4x Neutronium Ingot110x Titanium Alloy13x Targeting Computer12x Engine Core
Lore
In most navies, the command ship sits behind the battle line. In the Crimson Fleet, a commander who leads from the rear is a commander who doesn't lead for long. The Vanguard carries fleet coordination systems powerful enough to manage a full battle group while simultaneously engaging targets with its own three weapon mounts. The extra defense slots exist not to protect the commander — Crimson commanders consider that cowardice — but to keep the coordination arrays functioning under fire. A Vanguard that stops transmitting because it took a hit costs the fleet more than one captain's pride is worth.
commandfrontline-leadershipfleet-coordination