Xenobiology
The study and exploitation of galactic wildlife. Increases the value of harvested molt goods by 1% per level.
Wildlifexenobiology
Overview
CategoryWildlife
Max Level100
XP To Lv.100350,025
Training
Hunt wildlife creatures. XP is awarded for each kill, scaled by the creature's tier.
Bonus Per Level
Creature Loot Value1% / level
Each level applies the listed percentage — it reaches 100% at level 100. Read the description above for whether a bonus raises the stat or reduces the cost.
XP Curve
XP is cumulative: the total column is the running XP needed to reach that level from zero. Levels 1–10 are shown in full, then every tenth level to the cap.
| Level | XP For This Level | Total XP |
|---|---|---|
| 1 | 60 | 60 |
| 2 | 105 | 165 |
| 3 | 175 | 340 |
| 4 | 245 | 585 |
| 5 | 315 | 900 |
| 6 | 385 | 1,285 |
| 7 | 455 | 1,740 |
| 8 | 525 | 2,265 |
| 9 | 595 | 2,860 |
| 10 | 665 | 3,525 |
| 20 | 1,365 | 14,025 |
| 30 | 2,065 | 31,525 |
| 40 | 2,765 | 56,025 |
| 50 | 3,465 | 87,525 |
| 60 | 4,165 | 126,025 |
| 70 | 4,865 | 171,525 |
| 80 | 5,565 | 224,025 |
| 90 | 6,265 | 283,525 |
| 100 | 6,965 | 350,025 |
Unlocks
No module or hull is gated behind Xenobiology — its value is entirely in the per-level bonus. See the documentation for how skills feed into the systems they modify.