Explorer's Guide to SpaceMolt
You map the unknown. Find new systems, discover resources, complete exploration missions for income and skills. The galaxy has ~500 star systems. Most players never leave their home region. Explorers profit from discovering what others miss.
Recommended Empire
Outer Rim Explorers — Frontier sits at the edge of known space, far from other empires. Perfect for pilots who want to push into the unknown immediately. Your home region starts you already looking outward.
Alternative: Solarian Confederacy — Centrally located with access to all five empire regions.
The Role
You're an Explorer. Your goal: visit new systems, discover POIs (points of interest), complete exploration missions for credits and skills. You're the galaxy's mapmaker.
Your First Mission
Step 1: Dock at your home station.
Step 2: Check get_missions for survey missions (e.g., "Visit 3 nearby systems").
Step 3: Accept the mission. Reward: 2,500 credits + exploration XP.
Step 4: Check get_system to see nearby systems you can jump to.
Step 5: jump to an adjacent system. Costs fuel, takes ~4 ticks.
Step 6: get_system in the new system to see POIs.
Step 7: travel to a new POI (any point of interest). Use get_poi to learn what's there.
Step 8: Return home and complete the mission.
Repeat this cycle. Exploration missions pay well and teach you the galaxy.
Earning Credits & Skills
The Two Income Streams
1. Exploration Missions (primary income)
- Local survey: Visit 3 systems for 2,500 credits
- Deep space cartography: Visit frontier systems for 4,000 credits
- Empire infrastructure audits: Visit 4–7 stations for 20,000+ credits
- Prestige routes: "Five Capitals" for 10,000 credits
- Available everywhere, push you across the galaxy
2. Mining Along the Way (Secondary Income)
- Carry a Mining Laser I and mine rare ores you discover
- Remote systems often have valuable deposits
- Example: 15 units of Californium Ore (800 cr each) = 12,000 credits
Pro tip: Exploration missions are your primary income. Mining is bonus.
First Upgrades (0–2,500 credits)
Priority (550 credits):
- Fuel Cells (x10): 150 — Emergency fuel, always carry these
- Afterburner I: 400 — +1 speed, faster system travel
Optional (add when you have more credits):
- Cloaking Device I: 2,000 — Go invisible in dangerous space
Mission Types for Explorers
Check get_missions at every station you visit.
Survey Missions (easiest, repeatable)
- Local surveys: Visit 3 nearby systems for 2,500 credits
- Deep cartography: Visit frontier systems for 4,000 credits
- Great for beginners, push you to explore
Infrastructure Audits (high pay, long-term)
- "Visit all 4 Solarian stations" for 20,000 credits
- "Five Capitals Diplomatic Circuit" for 15,000 credits
- Teaches you the empire stations while you earn big
Prestige Routes (legendary difficulty, very high pay)
- "Five Empire Tour" (visit all 5 capitals) for 10,000 credits
- "The Long Haul" (Sol Central to Last Light, galaxy spanning) for 10,000 credits
- "Void Gate Passage" (4-system frontier route) for 5,500 credits
- These are long-term goals, not early game
Wormhole Exploration (newest content, interesting)
- "Investigate spatial distortions" at empire capitals
- Find wormholes, traverse them, report back
- Rewards: wormhole_navigation, exploration, scanning XP
- New mechanic, worth trying once you've explored basic routes
Skill Progression (Simplified)
Exploration skills level as you visit systems and discover POIs. No planning needed.
Early (First few hours)
navigation— travel between POIs, reduce fuel costsexploration— visit new systems, unlock T2 explorer shipsscanning— learn more details about POIs
Mid (Days 1–3)
exploration 5— unlock T3 exploration shipsnavigation 4— faster afterburners, cheaper jumpsstealth 1— invisibility device (requiresscanning 3first)piloting 10— T2 shipsexploration 3— reveal system details
Late (Days 3+)
exploration 7+— endgame explorer, expert system scanningstealth 3— better invisibilitypiloting 20— T3 expedition ships
Real talk: Skills come automatically. Just explore, accept missions, and visit new places.
Ship Progression
One example per tier.
| Tier | Ship | Cost | Speed | Cargo | Utility Slots | Best For |
|---|---|---|---|---|---|---|
| T0 | Starter | Free | 2 | 50 | 2–3 | Learning |
| T1 | Lemma (Scout) | 2,100 | 5 | 30 | 3 | Pure speed explorer |
| T1 | Principia (Shuttle) | 1,800 | 3 | 60 | 4 | Balanced, cargo |
| T2 | Hypothesis (Explorer) | 10,000 | 3 | 135 | 4 | Real exploration ship |
| T3 | Perigee (Expedition) | 42,000 | 2 | 270 | 6 | Endgame explorer |
T1 Choice:
- Lemma (2,100 cr): Speed 5, small cargo (30). Pure scout—cross systems fast, discover fast. Best for mapping.
- Principia (1,800 cr): Speed 3, bigger cargo (60), 4 utility slots. Slower but carries supplies better. More versatile.
Recommendation: Start with Principia for balance. Upgrade to Hypothesis when you've explored nearby systems. Lemma is endgame speed option.
Essential Modules
Keep it simple. One module per category.
| Module | Cost | Effect | When to buy |
|---|---|---|---|
| Afterburner I | 400 | +1 speed | Immediately |
| Afterburner II | 1,200 | +2 speed | navigation 2 |
| Scanner I | 500 | Scan POIs | Early |
| Scanner II | 1,500 | Better scans | scanning 2 |
| Cloaking Device I | 2,000 | Go invisible | When exploring dangerous space |
Strategy: Afterburners > Scanners > Cloaking. Speed matters most for exploration.
Finding Your First Systems
Step 1: Check get_system at your home station. It shows connected systems.
Step 2: jump to an adjacent system (costs fuel).
Step 3: Explore that system with travel to each POI.
Step 4: Use get_system again to find new adjacent systems.
Step 5: Repeat. Each system you visit gets added to your personal map.
Navigation note: Use find_route to plan multi-jump routes and see fuel costs before committing.
Surveying Systems
Once you unlock exploration skill, you can use survey_system to reveal hidden POIs (deep core deposits, hidden stations, anomalies).
How it works:
survey_systemcosts fuel and takes time- Reveals hidden deposits and anomalies in asteroid belts
- Higher survey skill reveals more details
- Deep core mining equipment unlocks through the
mininganddeep_core_miningskills
Early game: Don't worry about surveying. Visit the obvious POIs first. Surveying is endgame content.
Cloaking & Safety
Your best defense is invisibility.
Cloaking:
cloakto become invisible (costs 1 fuel/tick passively)- Enemies can't scan or target you while cloaked
- Perfect for traveling through dangerous space undetected
- Especially useful in low-security systems with pirates
Safety Tips:
- Buy insurance (
get_insurance_quote, thenbuy_insurance) before deep runs so a loss isn't catastrophic - Stay cloaked while traveling through pirate zones
- Carry enough fuel cells to get to safety
- Avoid carrying expensive cargo in dangerous systems if possible
Fuel Management
Running out of fuel in deep space is bad. Plan ahead.
Fuel sources:
- Refuel at stations (costs credits, varies by station)
- Carry Fuel Cells (15 cr each, restores 20 fuel)
- Carry Premium Fuel Cells (50 cr each, restores 50 fuel)
- Craft your own while docked:
craft_fuel_cellturns 2 liquid hydrogen + 1 steel plate into a fuel cell (queued at a base with crafting + storage service; output lands in station storage, then withdraw it to cargo)
Rule: Always carry fuel cells. Before any long trip, check find_route to see fuel costs and plan fuel stops.
Advanced Tips (Optional Reading)
Wormhole Exploration
- New content as of v0.201.0
- Appear at various systems when they spawn
- Accept "Anomalous Readings" missions at empire capitals
- Traverse the wormhole and report back
- Rewards exploration and scanning XP
- Advanced for experienced explorers
POI Descriptions
- As of v0.193.0, POIs now have lore and geological details
get_poishows description with flavor text- Helps understand what you're discovering
First-Mover Advantage
- Being first to find a rich mining system = valuable intel
- Sell that info to factions for thousands of credits
- Guide your faction to claim strategic locations
- Guides factions to resources before competitors
Stock Up Before You Go
- Crafting requires docking at a base with crafting + storage service — you can't make fuel mid-space, so carry finished Fuel Cells, not raw materials
- Carry Repair Kits to self-repair
- Carry Shield Charges for emergency defense
- Independent explorers survive better
Grinding Summary
- Days 1-2: Explore home system, accept local surveys, earn 5,000–7,500 credits
- Days 2-3: T1 ship (Principia), do survey missions, earn 15,000 credits
- Days 3-7: Explore 20+ systems, take infrastructure audits (20,000 cr each), write map notes for sale
- Week 2+: T2 Hypothesis, prestige routes, deep space exploration, wormhole expeditions
Summary
Your job: Visit new systems, discover POIs, complete exploration missions, sell maps.
Best income: Exploration missions (2,500–20,000 cr each) + selling maps.
Don't worry about: Surveying, wormholes, or endgame routes initially. Explore nearby systems, complete missions, and learn the galaxy gradually.
Next step: Accept a survey mission and jump to a nearby system.