Buffer Array
Expanded battery storage with load balancing — smooths out wider production spikes than a basic bank can absorb.
infrastructureTier 2 of 3buffer_array
Stats
CategoryInfrastructure
Level2
Build Cost1,500,000 cr
Build Time200 ticks
Labor Cost60
Always OnYes
Player StationsBuildable
Battery Capacity75
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedLoad balancers feed the bus in real time. Even simultaneous production cycles ride through without a flicker.
StarvedLoad balancing is offline and the cells are out of spec. The bus sags whenever more than one facility fires at once.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Capacitor Bank | 500,000 | 120 | 30 | — | — | 2 |
| L2 | Buffer Arraythis tier | 1,500,000 | 200 | 60 | — | — | 3 |
| L3 | Cryo Capacitor Vault | 4,500,000 | 300 | 100 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.