Capacitor Bank
A rack of industrial capacitors wired across the power bus — absorbs surplus output and gives it back when several facilities fire on the same cycle.
infrastructureTier 1 of 3capacitor_bank
Stats
CategoryInfrastructure
Level1
Build Cost500,000 cr
Build Time120 ticks
Labor Cost30
Always OnYes
Player StationsBuildable
Battery Capacity30
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedCell status lights read a steady green. The bus stays stable through the spikes.
StarvedThe cells are cold and the bus is reading raw plant output. Coincident production cycles drop voltage across the board.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Capacitor Bankthis tier | 500,000 | 120 | 30 | — | — | 2 |
| L2 | Buffer Array | 1,500,000 | 200 | 60 | — | — | 3 |
| L3 | Cryo Capacitor Vault | 4,500,000 | 300 | 100 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.