Collective Fleet Matrix
Major Voidborn fleet coordination hub. Patrol deployments emerge from probability calculations most organic commanders would find incomprehensible. The results speak for themselves.
infrastructureTier 4 of 4voidborncollective_fleet_matrix
Stats
CategoryInfrastructure
Level4
Build Cost350,000 cr
Build Time600 ticks
Labor Cost390
Always OnYes
EmpireVoidborn
Fleet UpkeepYes
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedProbability matrices run at full coherence. Patrol patterns emerge from calculated inevitabilities; fleet assets are optimally positioned before threat assessment indicates they should be. Organic observers note the fleet 'seems to know where it needs to be.'
StarvedPhased void core reserves have depleted to critical levels. Probability matrix coherence has dropped 18%, and patrol patterns have degraded from 'inevitably correct' to 'statistically sound.' The Collective considers this a significant distinction.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L3 | Collective Fleet Node | 200,000 | 400 | 210 | — | — | 4 |
| L4 | Collective Fleet Matrixthis tier | 350,000 | 600 | 390 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.