Collective Fleet Node
Distributed fleet support installation. The Collective's patrol vessels require maintenance inputs that organics find difficult to categorize. The facility categorizes them as 'operational.'
infrastructureTier 3 of 4voidborncollective_fleet_node
Stats
CategoryInfrastructure
Level3
Build Cost200,000 cr
Build Time400 ticks
Labor Cost210
Always OnYes
EmpireVoidborn
Fleet UpkeepYes
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedFleet maintenance cycles proceed with predictive precision. Void cores calibrate without variance, neural soma rations are at optimal levels, and the probability of a fleet-capability failure this cycle is 0.003%. The Collective finds this satisfying.
StarvedVoid core calibration variance has exceeded acceptable bounds. Patrol Vigils are maintaining operational status, but the probability of a fleet-capability failure this cycle has risen to 2.7%. The Collective finds this notable.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L3 | Collective Fleet Nodethis tier | 200,000 | 400 | 210 | — | — | 4 |
| L4 | Collective Fleet Matrix | 350,000 | 600 | 390 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.