Federation Enforcement Bureau
Mid-tier Nebula law enforcement with trade violation processing, evidence impound, and a surprisingly well-stocked break room.
infrastructureTier 2 of 3policenebulafederation_enforcement_bureau
Stats
CategoryInfrastructure
Level2
Build Cost85,000 cr
Build Time300 ticks
Labor Cost150
Always OnYes
ServicePolice
EmpireNebula
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedTrade violation cases move through the system with bureaucratic precision. The evidence impound bay is organized by commodity type and estimated resale value. The break room has real nebula stellar vintage on tap — morale is a line item.
StarvedCase processing slows. The evidence impound bay is over capacity, and someone has started storing seized goods in the break room. Morale is no longer a line item — it's a deficit.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Federation Trade Patrol Desk | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Federation Enforcement Bureauthis tier | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Federation Trade Authority | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.