Federation Trade Authority
Full Nebula trade enforcement command. Every transaction in the system passes through here — or is supposed to. The Authority's jurisdiction is technically limited to trade violations, but 'trade violation' is a surprisingly flexible legal category.
infrastructureTier 3 of 3policenebulafederation_trade_authority
Stats
CategoryInfrastructure
Level3
Build Cost200,000 cr
Build Time400 ticks
Labor Cost250
Always OnYes
ServicePolice
EmpireNebula
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedReal-time trade monitoring tracks every transaction, manifest, and cargo transfer in the system. Enforcement flotillas deploy on cost-optimized patrol routes. The seized goods warehouse turns a modest profit at quarterly auction, which the Federation considers an elegant solution.
StarvedTrade monitoring develops blind spots. Patrol routes go unoptimized, and the seized goods warehouse hasn't been inventoried in three cycles — discrepancies are mounting, and the quarterly audit is approaching.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Federation Trade Patrol Desk | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Federation Enforcement Bureau | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Federation Trade Authoritythis tier | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.