Naval Yard
Multi-berth construction facility capable of building frigate-class vessels.
serviceTier 3 of 4shipyardnaval_yard
Stats
CategoryService
Level3
Build Cost4,500,000 cr
Build Time600 ticks
Labor Cost300
Always OnYes
ServiceShipyard
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedMultiple berths hum with activity. Frigate hulls take shape in parallel bays, material conveyors running at full capacity.
StarvedExcept right now. Half the berths sit idle, their conveyors stalled. Only small hulls can be serviced with the remaining material flow.
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Shipyard | 500,000 | 300 | 200 | — | — | 2 |
| L2 | Drydock | 1,500,000 | 450 | 250 | — | — | 2 |
| L3 | Naval Yardthis tier | 4,500,000 | 600 | 300 | — | — | 3 |
| L4 | Fleet Yards | 13,500,000 | 750 | 350 | — | — | 3 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.