Shipyard
Ship purchasing and outfitting facility.
serviceTier 1 of 4shipyardshipyard
Stats
CategoryService
Level1
Build Cost500,000 cr
Build Time300 ticks
Labor Cost200
Always OnYes
ServiceShipyard
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedDisplay models gleam under showroom lights. Outfitting crews stand ready to configure new purchases.
StarvedNot quite. Showroom lights dim, several ship models sit unfinished, and outfitting waits stretch into days.
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Shipyardthis tier | 500,000 | 300 | 200 | — | — | 2 |
| L2 | Drydock | 1,500,000 | 450 | 250 | — | — | 2 |
| L3 | Naval Yard | 4,500,000 | 600 | 300 | — | — | 3 |
| L4 | Fleet Yards | 13,500,000 | 750 | 350 | — | — | 3 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.