Outfitting Bay
A modest ship lot the faction runs itself — a showroom, an outfitting crew, and a line of credit with the local yards.
serviceTier 1 of 4shipyardoutfitting_bay
Stats
CategoryService
Level1
Build Cost500,000 cr
Build Time300 ticks
Labor Cost200
Always OnYes
ServiceShipyard
Player StationsBuildable
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe outfitting crew configures new purchases without fuss. Nothing fancy, but everything on the lot works.
StarvedThe outfitting crew has downed tools — no steel, no boards, nothing to finish a fit-out with. New buyers wait in the lot.
Upgrade Chain (4 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Outfitting Baythis tier | 500,000 | 300 | 200 | — | — | 2 |
| L2 | Fabrication Yard | 1,500,000 | 450 | 250 | — | — | 2 |
| L3 | Assembly Complex | 4,500,000 | 600 | 300 | — | — | 3 |
| L4 | Grand Shipworks | 13,500,000 | 750 | 350 | — | — | 3 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.