Shield Bastion
What you build when you have decided that the station will not be taken. A bastion projects a screen a raiding party can throw itself at all day, and it consumes cells and coolant at a rate that would keep a small fleet flying. It holds exactly as long as the warehouse does.
defenseTier 2 of 2shield_bastion
Stats
CategoryDefense
Level2
Build Cost3,200,000 cr
Build Time420 ticks
Labor Cost160
Always OnNo
Power Draw26
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe bastion is up. The screen is a solid wall and the supply clerks are weeping.
StarvedThe bastion is down. Nothing dramatic happened — the cells simply ran out, and a wall that cost a fortune stopped existing between one cycle and the next.
Upgrade Chain (2 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Shield Projector | 900,000 | 200 | 60 | 10 | — | 3 |
| L2 | Shield Bastionthis tier | 3,200,000 | 420 | 160 | 26 | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.