Collective Compliance Annex
Expanded Voidborn enforcement facility. Visitors report a persistent sense of being observed. The Collective considers this feature, not side effect.
infrastructureTier 2 of 3policevoidborncollective_compliance_annex
Stats
CategoryInfrastructure
Level2
Build Cost85,000 cr
Build Time300 ticks
Labor Cost150
Always OnYes
ServicePolice
EmpireVoidborn
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedMultiple monitoring feeds converge on a central display that no one appears to be watching — yet patrol dispatch responds to incidents before they are reported. The holding area is quiet. Detainees say the silence is the worst part.
StarvedMonitoring feeds desynchronize. Patrol dispatch develops a noticeable delay, and for the first time, incidents occur before the Collective is aware of them. This is treated as a crisis.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Collective Observation Node | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Collective Compliance Annexthis tier | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Collective Panopticon | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.