Collective Observation Node
Minimal Voidborn monitoring presence. The Collective watches. It does not explain what it sees.
infrastructureTier 1 of 3policevoidborncollective_observation_node
Stats
CategoryInfrastructure
Level1
Build Cost35,000 cr
Build Time200 ticks
Labor Cost80
Always OnYes
ServicePolice
EmpireVoidborn
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedA single console pulses with data the operators never discuss. Ambient temperature is three degrees below station standard. Monitoring is continuous.
StarvedThe console flickers. Data gaps appear in the monitoring feed, and for the first time, someone in the Observation Node looks concerned. The Collective does not elaborate.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Collective Observation Nodethis tier | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Collective Compliance Annex | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Collective Panopticon | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.