Collective Panopticon
Full Voidborn surveillance and enforcement hub. The Collective sees everything in this system. Everything.
infrastructureTier 3 of 3policevoidborncollective_panopticon
Stats
CategoryInfrastructure
Level3
Build Cost200,000 cr
Build Time400 ticks
Labor Cost250
Always OnYes
ServicePolice
EmpireVoidborn
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedEvery ship, every cargo transfer, every communication — the Panopticon processes it all. Patrol vessels deploy before violations occur, guided by predictive models the Collective declines to share. The ambient hum is felt more than heard. Visitors leave quickly.
StarvedPredictive models drift. Patrol response becomes reactive rather than preemptive — a distinction the Collective finds deeply troubling. The ambient hum develops an irregular pulse that the engineering team cannot locate.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Collective Observation Node | 35,000 | 200 | 80 | — | — | 3 |
| L2 | Collective Compliance Annex | 85,000 | 300 | 150 | — | — | 4 |
| L3 | Collective Panopticonthis tier | 200,000 | 400 | 250 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.