Point Defense Battery
Clusters of fast-tracking autocannon studded across the station's outer hull, sighted for anything that comes inside a few hundred metres. It cannot reach a ship holding at range, and it does not care: the things it is built to kill are the ones already close enough to read the hull numbers.
defenseTier 1 of 3point_defense_battery
Stats
CategoryDefense
Level1
Build Cost180,000 cr
Build Time80 ticks
Labor Cost20
Always OnNo
Power Draw2
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe feed belts are full and the gun crews are bored, which is the correct state for a point defense crew to be in.
StarvedThe magazines are empty. The guns track anything that comes near, perfectly, silently, and do nothing at all about it.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Point Defense Batterythis tier | 180,000 | 80 | 20 | 2 | — | 3 |
| L2 | Station Defense Turret | 420,000 | 140 | 40 | 4 | — | 4 |
| L3 | Heavy Defense Battery | 1,400,000 | 260 | 90 | 8 | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.