Station Defense Turret
A proper turret on a proper mount, throwing armor-piercing shot out to the middle distance. The workhorse of station defense: not clever, not fast, and entirely capable of putting a hole through a raider that thought a station was a soft target.
defenseTier 2 of 3station_defense_turret
Stats
CategoryDefense
Level2
Build Cost420,000 cr
Build Time140 ticks
Labor Cost40
Always OnNo
Power Draw4
Player StationsBuildable
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe turret tracks smoothly through its arc, ready racks full.
StarvedThe turret tracks smoothly through its arc with nothing in the ready racks. It is an expensive way to point at things.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Point Defense Battery | 180,000 | 80 | 20 | 2 | — | 3 |
| L2 | Station Defense Turretthis tier | 420,000 | 140 | 40 | 4 | — | 4 |
| L3 | Heavy Defense Battery | 1,400,000 | 260 | 90 | 8 | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.