Ranch Complex
An industrial operation: pressurized handling barns, an automated cull line, and a foreman who has names for animals the tagging system only knows as numbers. Freighters dock on a schedule here — feed in, product out.
ranchTier 3 of 3ranch_complex
Stats
CategoryRanch
Level3
Build Cost3,000,000 cr
Build Time240 ticks
Labor Cost250
Always OnYes
PlacementStation or faction only
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedBarns full, cull line running on the quota, and the feed manifest balanced to the kilogram. The foreman calls it a good season.
StarvedThe cull line is stopped and the barns echo. Whatever the manifest says, the animals know the trough is empty — and they're leaving.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Wildlife Corral | 750,000 | 90 | 40 | — | — | 3 |
| L2 | Range Station | 1,500,000 | 150 | 100 | — | — | 4 |
| L3 | Ranch Complexthis tier | 3,000,000 | 240 | 250 | — | — | 4 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.