Rim Ranger Shack
A converted storage closet with a badge on the door. The Rim's idea of a police presence.
infrastructureTier 1 of 3policeouterrimrim_ranger_shack
Stats
CategoryInfrastructure
Level1
Build Cost25,000 cr
Build Time150 ticks
Labor Cost60
Always OnYes
ServicePolice
EmpireOuterrim
Build Materials
Maintenance
Consumed continuously to keep the facility running. Starve it and it degrades.
SuppliedThe ranger's chair faces the door. The gun rack is within arm's reach. The wanted board has three names on it — one crossed out, one circled, one with a question mark. This is the entire operation.
StarvedThe ranger is out on patrol and nobody's covering the desk. The wanted board has a fourth name, but nobody can read the handwriting. The ammo crate is low.
Upgrade Chain (3 tiers)
| Tier | Facility | Build Cost | Build Time | Labor | Power | Life Sup. | Materials |
|---|---|---|---|---|---|---|---|
| L1 | Rim Ranger Shackthis tier | 25,000 | 150 | 60 | — | — | 3 |
| L2 | Rim Ranger Station | 65,000 | 250 | 120 | — | — | 4 |
| L3 | Rim Marshal's Office | 150,000 | 350 | 200 | — | — | 5 |
Each tier is built by upgrading the one below it. Cost, build time and power draw climb with the tier; the recipe it runs stays the same.